Devlog 0.1 - early development
Windchime Meadow » Devlog
Hello!
Welcome to the first dev log for Project Meadow! My name is Maxime CP and have started working on Project Meadow in January 2022.
Here, i am cataloguing early development steps that I have completed over the past month or so, and where I'm heading with this whimsical game!
Completed steps (stuff I actually got done!)
- 2D sprites in a 3D environment (2.5D paper sprite feel)
- 3D Character movement with animations
- Basic jumping mechanic
- Basic dynamic light and shadow
- Day/night cycle
Current steps (being actively worked on)
- Atmospheric lighting (pretty colors!)
- Map building (let's actually build this magical forest!)
- 2D asset production (drawing drawing drawing!!!)
Next steps (things I'll be working on soon)
- NPCs and dialogue
- Health/death & respawn system
- Magic stamina system
Long-term goals (things I'll get to eventually!)
- Enemy system (AI aggro)
- Skill system (magic abilities)
- Dash (sprint)
- Spark (stun enemies)
- Grow (grow plants)
- Lotus (hover above water)
- Objectives system
- Adding more complex animation
Thank you for checking in with Project Meadow, and I'll be posting more content in the near future! xoxo The Glowing Pond.
Windchime Meadow
A whimsical hand-drawn sandbox RPG project
Status | In development |
Author | The Glowing Pond |
Genre | Role Playing, Survival |
Tags | 25d, Fairy Tale, Farming, Forest, Gardening, Hand-drawn, Magic, Magical Realism, nature |
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